Instead of re-inenting GURPS' Contacts mechanic to accomodate that, you can just treat each such contact as a Perk, defined by a location, and a specific kind of goods they trade in (furs, amber, oils, whatever).Īnother kind of Contact is Information ones. In my homebrew RPG, Sagatafl, it's possible to have many different kinds of Contacts, including Trader Contacts, people (living in specific locations, often port or caravan towns) who will conduct business with you, possibly in favourable terms, possibly in spite of cultural differences (e.g. What traits - especially social ones - do you imagine would be useful and necessary for this character? The NPC in question is a successful Baltic merchant, owning and captaining a cog. I am designing an important NPC for a campaign set in (among other places) 1241 Lübeck.