The number of items that stack to your mouse pointer when placing tiles Labs do not need to be powered for this to work Must have at least one lab with one of each required science pack inside When the green progress bar fills, it will not reset to zero which produces one item per tick Similar to Instant Crafting but this works only on drills, water pumps and pumpjacks
When the green progress bar fills, it will not reset to zero which produces one item per tick without consuming extra resources Works in all production buildings except water pumps, pumpjacks, and drills Works for both magazine types in vehicles, but no cannon shells in the tank Works for players and turrets, with anything but Rockets Works on burner inserter and burner miner drill, boilers, all furnaces, cars, tanks, and trains The red fuel bar in any applicable machine never goes down Ore deposits never decrease when mined by player or drills The game generates some of the codes as needed and may not be loaded when the game first starts, so some waiting may be required. I use static addresses instead of AOBScans, but if people have issues I could make an AOBScan versionĪny script that says Must Show Bytes below it must show the bytes on the lower address before it will activate. Script explanations also in comments in Table Extras This table is intended for the experimental build for Factorio version 0.14.21 through Steam.